Mystic

Catching up on Mystic?

Don't want to miss an episode anymore? Set up a free alarm and receive an email when new episodes are available. Handy!

Last episode
Mystic

Feeling betrayed by her friends, Issie is quick to retaliate when Bianca takes Blaze. Distracted by Gabe, Issie breaks a promise to Natasha.

Series 2
It looks like Caroline’s hopes of becoming an Olympic rider are over after her loss to Nicole in the sand dunes race. Can the KP gang persuade her not to give up on her dream?
In the aftermath of the earthquake, Issie puts her own life in danger to try and rescue Natasha, while Tom finally accepts he has to sign the KP stables over to Ginty.
When things from Issie’s visions start happening in real life, the gang find themselves in a race against time to change the course of the future before tragedy strikes.
It’s crunch time for Dan when his leadership skills are tested. Angry with Issie, Gabe and Natasha act recklessly, while Caleb learns some uncomfortable truths about his idol.
Dulmoth Park have moved in, and the escalating rivalry with the KP team ends in a secret race on the dunes. Meanwhile, Tom is in trouble when the racehorse goes missing.
Series 1
When Issie and the gang ramp up their anti-Hexronn campaign, the company fight back, revealing details of Issie's troubled past.
A storm sees the kids staying over at the stables, Natasha takes a chance in her friendship with Dan, Issie discovers the truth about Hexronn and the gang launch a campaign.
Issie rides Blaze in the Cross-Country Trials against rivals Dulmoth Park - but is Caroline really fit enough to compete? And who spooked Blaze right before Issie’s ride?
Series 2
The gang’s attempt to stop Tom selling the stables backfires, and Issie realises that she is seeing visions of the future. Meanwhile, misunderstandings cause problems between Issie and Dan.
Series 1
Issie’s latest vision gives her a clue about Blaze’s herd, so she rides Blaze out into the forest to find them. But the mission results in serious consequences for the gang.
Issie attends a party at the local marae and humiliates herself by taking her revenge against Natasha too far. Meanwhile, Dan’s grandmother may hold the key to Issie’s shipwreck vision.
Issie looks for Mystic on a remote beach and finds buried treasure, which could be connected to her visions. And secrets are revealed when she and Caleb get trapped together on the beach.
At the stables’ Family Fun Day, the kids compete with rivals Dulmoth Park. Issie’s visions become hard to ignore and her reckless behaviour endangers her future at the stables.
Series 2
The gang uncovers a new threat to the forest and wild herd. Issie’s visions from Mystic become more mysterious than ever, and a new arrival in town causes trouble for Issie and Dan.
Series 1
Issie tries to find the wild herd, while the rest of the gang attempt to stop Hexronn.
Issie and the gang target Frankie in an attempt to find out where Blaze is.
Dan is forced to step up when there is an emergency at the stables, Natasha joins the Dulmoth Park team, and Issie is distraught when Blaze’s legal owner comes to claim her.
The kids travel to a remote farm after intercepting a mysterious message. They come face to face with the horse rustler and discover the whereabouts of the Kauri Point Herd.
Issie discovers that rescue horse Blaze has life-threatening injuries. When Tom insists that Blaze is impossible to tame and can’t be saved, Issie refuses to give up on her.
Archive