Biff And Chip

Series 1

Series 1, Episode 10 - The Disco

4.0 0 x
Chip and Nadim are helping play music at the community disco. But when the lights break and the building is plunged into darkness, can Chip and Nadim save the disco?

Series 1, Episode 9 - School Pet

4.0 1 x
Kipper is looking after the school's toy elephant and wants to give him a very special day, if only he could think of something that Elephant hasn’t done before.

Series 1, Episode 8 - The New Sofa

4.0 0 x
When Biff, Chip and Nadim find a missing action figure in the space left by the old sofa, they set out on a quest to reunite the toy with her friends.

Series 1, Episode 7 - Superheros

4.0 6 x
Biff and Anneena are playing superheroes, and Kipper is frustrated when he doesn't have a superpower. But when Mum has a bad day, Kipper realises he has the best superpower of all.

Series 1, Episode 6 - The Seed Thieves

3.0 0 x
Biff and Chip are trying to grow seeds, but birds keep eating them. As they look for different ways to protect the seeds, Dad gives them the perfect idea.

Series 1, Episode 5 - A Sticky Situation

3.0 4 x
Biff and Chip are looking after Sticky, the school stick insect. But when Sticky escapes from his tank, the children have to act like a stick insect to find him.

Series 1, Episode 4 - Floppy's Obstacle Course

4.0 1 x
Gran helps Biff, Chip and Kipper make a special garden obstacle course for Floppy. But Floppy gets too tired and needs someone to do the course for him.

Series 1, Episode 3 - Dragon

3.0 2 x
When Kipper sees Mum roaring and flying, he becomes convinced she is a dragon. But can he stop her fiery breath before everyone finds out her secret?

Series 1, Episode 2 - Playing Magicians

4.0 9 x
Biff and Chip are playing magicians when one of Biff’s magic spells makes Floppy vanish! As Wilf casts a spell to send Floppy home, Chip finds the secret to their magic.

Series 1, Episode 1 - New Neighbours

4.0 19 x
Biff’s eagerness to help her new neighbours causes their keys to fall down the drain. Only Biff, Chip, Kipper and their new friends can get them back and save moving day.
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