Winx Club - The Magic Is Back

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Winx Club - The Magic Is Back

A dark spell transforms Bloom into Dark Bloom, turning her against her friends and wreaking havoc at Alfea. Meanwhile, Aisha's love of dance clashes with her parents' expectations.

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Series 1
Despite Faragonda sealing their powers away, the Winx are sent on a challenging camping trip in the Dark Forest. Meanwhile, Vexius seizes the opportunity to capture Bloom’s Dragon Flame.
With Vexius’s dark power growing, Alfea prepares for a looming battle, but Bloom’s sudden disappearance raises alarm. Meanwhile, Bloom learns a shocking truth about her past and her family.
The Winx plan a day of adventure in Magixia, but Griselda's restrictions and an incomplete project keep them grounded... until Robin helps them sneak away.
After rescuing Saladin and Griffin, the Winx return from the Omega Dimension. However, Vexius, now consumed by dark magic, manages to escape. Not even the Dragon Flame seems able to stop him!
The Winx face their toughest physical exam yet, pushing their magic and teamwork to the limits. Meanwhile, Bloom attempts to bond with the mysterious Damien.
After the Onyx Stone explodes, the Winx find a portal to the Omega Dimension. Determined to save Saladin and Griffin, they prepare to enter - but the mission is risky!
When Stella’s ring mysteriously disappears, the Winx embark on a risky mission to retrieve it from Cloud Tower. As they explore the school’s eerie tunnels, Bloom faces a powerful awakening.
The Winx head to Domino in search of Daphne, hoping for her help. Bloom devises a plan to bring Damien back to the side of good, but just when everything seems ready, they are attacked by Vexius.
Bloom is torn when she learns she must take a test at Alfea to determine whether she is a fairy or a witch. The Trix take advantage of her doubts, pushing Bloom closer to despair.
The Winx attend Palladium's special lesson against dark magic, held in the eerie ruins of Torrenuvola. The lesson takes a dangerous turn when dark energy corrupts the fairies' magic, wreaking havoc.
Following a scary encounter with a magic creature on her 16th birthday, Bloom discovers that she has magical powers. She is rescued by two fairies from Alfea School for Fairies and Witches.
When Vexius launches a devastating attack on Red Fountain, Winx and Specialists must unite to protect the school. Meanwhile, Bloom uncovers a shocking connection between Vexius and her Dragon Flame.
Stella involves the Winx in the Princess Ball on Solaria. The girls do everything they can to make it the best day for Stella, but things seem to be going increasingly wrong.
The Winx indulge in a day of fun at the amusement park in Magixia but are suddenly attacked by Vexius. This time, however, they may be able to stop him with the help of unexpected allies...
The dark magic of Vexius has contaminated Alfea with a lethal residue. The Winx, together with Flora's parents, are searching for a cure to save the flora and fauna of the magic kingdom.
Bloom learns from Faragonda that she possesses the powerful Dragon Flame, but she fears the dangers it might bring. Meanwhile, Stella is excited about a blind date with the mysterious Prince Luke.
As the Winx prepare for an unexpected Simulation Room test, each girl faces her deepest fears, revealing vulnerabilities they never anticipated.
Vexius casts the Dark Heart spell on Alfea, releasing the darkest instincts of those who fall victim to it. To avert the worst, the Winx train in conjuring an ancient magic capable of repelling evil.
Following an accident, Tecna's magic is short-circuited, forcing her to come to terms with her emotions. The Winx and the Specialists take her to her home world of Zenith to be repaired.
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