Designing The Hebrides

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Designing The Hebrides

To launch a new spirit distilled on the cheese farm where he lives, Banjo is asked to design a rustic gin tasting bar, using salvaged materials found on the farm.

Series 1
The Isle of Mull Rugby Club hire Banjo to redesign their bar. But with little knowledge of the game, how will Banjo’s adventurous design go down with the club?
Banjo makes over two spaces in stunning locations on the Isle of Mull - a castle turret room, and a bedroom at a lighthouse. However, tricky logistics and bad weather hamper his plans.
Banjo and his team travel to Skye to transform a dated café and bookshop. Will Banjo’s decision to spend almost the whole budget on a huge stained-glass window pay off?
Banjo and his team have been tasked with updating a crumbling bothy for the community on the Isle of Ulva. Can Banjo transform it into a cosy, welcoming retreat?
Banjo and his team get to transform a much-loved family-run fish shop on the Isle of Mull. He has bold ambitions, but can he convince the owners to trust his daring designs?