Odd Squad

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Odd Squad

Ozzie and Orli must stop the villainous Knights of the Square Table from turning things to stone.

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July 2026
Opie leads her first public tour through HQ, but when Orwell discovers one member of the tour group is a villain, they must work out who it is before it’s too late.
Orli has rescued a clam which needs to be returned to its home in the 60th dimension via a portal on the 60th floor. However, to get there, she must negotiate HQ’s odd lift network.
Ozzie and Orli go on a mission to catch the villain who is ruining the Triangle Sisters’ cafe.
Opie must collect enough money to pay for Captain O’s ten-layer birthday cake.
Over a board game, Captain O takes Ozzie and Orli back to her time at sea with the case of villain Dottie Dubloon and how she used dice to throw Odd Squad off.
Villain Miss Information is using graphs to spread falsehoods about Odd Squad, which is leading to the public not trusting them. Can Captain O get the public back on side?
When a museum has square objects stolen and two villains obsessed with triangles are seemingly involved, Orli and Ozzie investigate how the villains can be related to the crime.
When Ozzie catches bad-luck-itis, Orli and Osgood must go on a magical quest to find the ingredients for the antidote before his increasing bad luck blows apart HQ.
Ozzie and Orli travel back in time and make their way through a medieval castle to save the Odd Squad.
Oswald must learn everything he can about the Mobile Unit van before an important interview.
Ozzie is torn between helping his replacement, Opie, on her first day manning the Odd Squad Department of Help desk, and an important mission with Orli and Onom.
The Mobile Unit’s first case is to return a plant to the 17th dimension.
Odd Squad UK is celebrating its jubilee, but the party can’t get started until Orli locates the missing Ozzi, who has a bad case of the Saturdays.
Agents Opal and Omar uncover the location of a legendary odd artifact.
When things start turning into delicious puddings, Ozzie and Orli are taken on a tour of the town, which leads them to... a tour of the town.
June 2026
Agents Opal and Omar uncover the location of a legendary odd artifact.
With a creature on the loose, and Captain O unable to help, Ozzie and Orli must work together to capture it and save HQ.
Agents Opal and Omar uncover the location of a legendary odd artifact.
With a spike in oddness in the UK, Department of Help agent Ozzie suggests they send for help from the best agent in the world.
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