Odd Squad

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Odd Squad

When the exclusive Club 37 opens up in HQ, Orli and Ozzie set out to crack 37 cases so they can enter it. But with more fun clubs opening, will the agents’ club obsession get the better of them?

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October 2025
Ozzie is torn between helping his replacement, Opie, on her first day manning the Odd Squad Department of Help desk, and an important mission with Orli and Onom.
Opie leads her first public tour through HQ, but when Orwell discovers one member of the tour group is a villain, they must work out who it is before it’s too late.
Odd Squad UK is celebrating its jubilee, but the party can’t get started until Orli locates the missing Ozzi, who has a bad case of the Saturdays.
Orli has rescued a clam which needs to be returned to its home in the 60th dimension via a portal on the 60th floor. However, to get there, she must negotiate HQ’s odd lift network.
When things start turning into delicious puddings, Ozzie and Orli are taken on a tour of the town, which leads them to... a tour of the town.
With a creature on the loose, and Captain O unable to help, Ozzie and Orli must work together to capture it and save HQ.
Over a board game, Captain O takes Ozzie and Orli back to her time at sea with the case of villain Dottie Dubloon and how she used dice to throw Odd Squad off.
With a spike in oddness in the UK, Department of Help agent Ozzie suggests they send for help from the best agent in the world.
Villain Miss Information is using graphs to spread falsehoods about Odd Squad, which is leading to the public not trusting them. Can Captain O get the public back on side?
The Odd Squad investigate strange events. In order to save humanity, Olive and Otto must locate a treasure chest that Oscar buried.
The Odd Squad investigate strange events. Olive and Otto help Ms O host a lunch for some very important but easily offended guests.
Little O and the Mobile Unit team up to save the world from an ancient creature.
When a museum has square objects stolen and two villains obsessed with triangles are seemingly involved, Orli and Ozzie investigate how the villains can be related to the crime.
Little O and the Mobile Unit team up to save the world from an ancient creature.
When Ozzie catches bad-luck-itis, Orli and Osgood must go on a magical quest to find the ingredients for the antidote before his increasing bad luck blows apart HQ.
Agent Olando and the Mobile Unit solve a case.
The team must rescue a long-forgotten Agent.
The Odd Squad Timekeeper is struck with oddness.
The Odd Squad investigate strange events. Dr O takes the lead on the case of a strange medical crisis that causes chaos right in the middle of Odd Squad HQ.
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