Gormiti: The New Era

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Gormiti: The New Era

The Scions must draw on all their training to rise above overwhelming odds. However, when even Fusion is not enough, the team is forced to find new reserves of faith and will.

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Series 1
In what could be their final battle, the Scions have a lot to think about, both at home and at school, as they prepare to face the enemy.
The pressure is on for the Scions to master Fusion, but all bets are off when Zane’s younger brother sneaks in to watch them practise and finds himself in the middle of a battle!
With Myridell wounded, the Scions learn that sheer force of will isn’t enough to succeed. A frustrated Carter decides to take the lead, pushing the team towards Fusion.
The war for Gorm is hitting home, as the Scions must protect their community and families. Meanwhile, Skye and Glen struggle with parents who can’t understand what they are facing.
The Scions have lost their power source on Earth, and the enemy is using it to become even stronger. But with hard work and a little creativity, the heroes find a new way to channel their strength.
Carter and Zane bond over their shared approach to training, while Skye and Glen realise that they are more alike than they thought.
With their friends stuck on Grimdar, Carter must rescue them with Glen's help. However, getting to Grimdar requires the help of a Gormian engineer who shares a rocky past with one of the Gormiti.
Gaining newfound appreciation for their teammates, Carter and Skye team up against Glen and Zane to build a Shard to lure in Baron Durghon.
Still reeling from their epic battle on Gorm, the Scions regroup with new keeper Bors. However, his aggressive approach to training proves its own challenge.
Enjoying a welcome break from their battle, Carter, Zane and Glen compete in their soccer team’s championship game.
The Scions’ world is rocked as they uncover a dark secret about Myridell, setting off a ripple effect as they each come to terms with secrets of their own.
Insecurity begins to eat away at the Scions, which is just the opening Graven needs to try to drive the team apart by targeting Glen as the weak link.
In the aftermath of their Fusion setback, Glen gives the Scions a needed boost with a powerful invention: an antidote to Graven’s mind-altering Skourge.
Graven ups the ante with his most insidious attack yet: entering the Scions’ minds and tormenting their dreams with fear and self-doubt.
Just as the Scions start coming into their own, harnessing their potential as a team, all their hard-won progress comes to a halt when they attempt the ultimate Scion ability: Fusion.
Graven dispatches two of his generals to Earth to claim the Shard of the Soul of Gorm, forcing the Scions to accelerate their training and protect the artifact.
Carter, Glen, Zane and Skye struggle with teamwork, accidentally attracting the attention of Lord Graven.
The new Scions begin their training by bonding with their four Gormiti, the spirit warriors who empower and guide them.
The Keeper Myridell arrives on Earth to recruit a new generation of Scions: superpowered warriors who will have to save her world Gorm from the nefarious Lord Graven.
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