The Weasy Family

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The Weasy Family

Weasy shows off his pedal car. The ducklings want to try it out, but Weasy refuses because they are too small. The ducklings see an experiment on the Farm of the Future that could solve their problem.

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Series 1
The ducklings lose a relay race against the eaglets and are fed up with Weasy for not cheering them on. As Papa Eagle comes to show off, Weasy decides to challenge this pretentious family.
The ducklings can't get their pop's attention - he spends all his time playing on his phone! They force him outside to play ball, but Weasy is obsessed.
It’s Weasy’s birthday! He is keen to find out if the ducklings got him his dream present, but he keeps ruining their party preparations.
Weasy and the Chipmunk fight over a toy, which leads to bad consequences. When the ducklings realise their father has caused a lot of damage to the farm, they decide to improvise a trial.
Weasy has forgotten the ducklings' birthday and quickly makes them something - but it falls apart. The ducklings are sad when they realise he forgot - they will have to find their own present.
The ducklings try to get rid of a bat that has interrupted their game. But Weasy thinks it's supercool and ditches the ducklings to become a comic book hero with a bat sidekick.
The ducklings and Weasy battle for the last piece of popcorn, but it ends up getting thrown out the window.
The ducklings want a pet, but Weasy isn't keen on changing his comfortable life. He finally gives in and lets them adopt a crab, but it soon starts wreaking havoc in the hayloft.
The ducklings want to take a beautiful family portrait with their pop, but Weasy can’t help making faces and monkeying around.
The farmer calls the FBI to investigate the weird happenings on the farm. As he shows the agents all the chaos, the Weasy Family watch and remember all of their craziest adventures.
Weasy keeps wrecking the Ducklings' playground with his remote-controlled car, so they use an invention from the Farm of the Future to create a barrier - but Weasy steals it to use for his own game!
The ducklings need help building a toy castle, but Weasy really wants to play on his new game console. He decides to clone himself so that his double can help the ducklings instead.
The ducklings get creative and make sculptures of themselves out of straw. Weasy thinks he can do better, but his sculpture is a fiasco.
The freight train is here! Weasy wants to go shopping, but the ducklings want to play with their teddies. They secretly play while Weasy shops.
Weasy makes fun of the Ducklings for playing with a doll they found in the farmer's yard, but in reality, Weasy wants to play too! When it goes missing, the Ducklings must trick him to get it back.
A seed the Ducklings have planted has become a beautiful flower, but nothing has grown at all in Weasy's planter. He finds an experiment that makes plants grow superfast and can't resist trying it.
It's the Ducklings' big day of outdoor activities, but Weasy is too tired after staying up all night playing video games. Can he find a way to wake up and come through for the Ducklings?
Weasy can't help but play rock music when he forms a band with the Ducklings, but it isn't their style. They ask him to leave the band - so he finds an electric guitar and plans to take over the show!
The Ducklings, the Eaglets and the Chipmunk are having a race! When Weasy realises that his Ducklings are going to lose, he decides to cheat - but Papa Eagle sees through his scheme.
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