The Weasy Family

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The Weasy Family

When Weasy keeps disturbing the ducklings, they find a device at the Farm of the Future that can transfer one animal's mind into the body of another. They decide to use it on Weasy.

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Series 1
The ducklings play pirates, taking turns to be the captain. They are over the moon when Weasy joins in the fun - until he breaks the rules of the game. There's only one solution: mutiny!
The eagle family are performing synchronised flight. The ducklings are blown away, so the eagle family teach them how to fly in formation. Weasy feels left out, so he finds a way to fly too.
Weasy finds an amazing toy robot that he can control with a VR headset, but he has so much fun with it that he forgets about the ducklings.
The ducklings want to cool off in their swimming pool, but Weasy accidently destroys it! He decides to make amends by building them a mega swimming pool using special water capsules.
The ducklings are having fun playing in their homemade castle. Weasy wants to be a noble knight but takes his playing too far and destroys the ducklings' hard work. Can he make it up to them?
The ducklings discover a device that allows them to control Weasy's movements. Things go awry when it ends up in the hands of the cheeky Chipmunk!
Weasy and Spicy have to cover their ears when Sunny learns to play the guitar.
The ducklings go for a bumpy ride in a toy car. Weasy is worried his things will get damaged, so he draws no-traffic zones with chalk - but the ducklings don't respect the 'rules of the road'.
The ducklings blame Weasy for eating the entire supply of popcorn, but he insists it wasn't him! Victim of an injustice, Weasy sets up a trap to find out who the real thief is and prove his innocence.
Weasy shows off his pedal car. The ducklings want to try it out, but Weasy refuses because they are too small. The ducklings see an experiment on the Farm of the Future that could solve their problem.
The ducklings try to make Weasy understand that his harmonica playing is unbearable, but he won't listen. When the next morning his harmonica has mysteriously vanished, he launches an investigation.
Weasy cheats at hide-and-seek by putting a GPS on one of the ducklings so he can always find them. This soon backfires when the ducklings catch on to his scheme!
The ducklings stumble across an egg in the farmyard and become fiercely protective. They even want Weasy to keep it and grow their family! But Weasy is hesitant... And is the egg all that it seems?
The ducklings are throwing a party in the attic. Weasy thinks it’s a great idea until he realises that grown-ups are not invited! Feeling left out, he decides to throw his own, with chaotic results!
The Weasy family play a game. Weasy keeps losing and decides to cheat - but his attempt backfires, and he hits his head and loses his memory... for good! Can the ducklings get him to remember them?
Weasy has forgotten the ducklings' birthday and quickly makes them something - but it falls apart. The ducklings are sad when they realise he forgot - they will have to find their own present.
The ducklings get creative and make sculptures of themselves out of straw. Weasy thinks he can do better, but his sculpture is a fiasco.
The ducklings lose a relay race against the eaglets and are fed up with Weasy for not cheering them on. As Papa Eagle comes to show off, Weasy decides to challenge this pretentious family.
Weasy and the ducklings find an invention that gives them real-life superpowers.
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