Grizzy And The Lemmings

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Grizzy And The Lemmings

The Lemmings use magic Chinese lanterns for sound and light shows.

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Series 4
Grizzy finds a sceptre that covers anything it touches in gold.
The extraordinary animals from a tablet game come to life after the device explodes.
Series 3
The Lemmings find an ice block that holds a frozen prehistoric animal.
Grizzy gets his hands on a machine that can sculpt ice.
Series 4
Grizzy discovers a special lamp that can compact organic elements.
Series 3
The magnetism of a meteorite close to the cabin inspires new games for the Lemmings.
Grizzy and the Lemmings happen upon a crying polar bear cub.
Series 4
The Lemmings consider that Grizzy stole their Granita recipe!
Series 3
Grizzy finds a conch decorated with Maori symbols that can control whales.
A helicopter takes off from the beach, leaving behind installations for a TV game.
Series 4
Grizzy and the Lemmings get into super-fast snowmobiles and launch into a race.
Series 3
Grizzy and the Lemmings fight over a crab that can open coconuts with a snip of its claw.
The Lemmings organise a sand yacht race and put a sleeping Grizzy on one of the yachts.
Series 4
Grizzy confiscates the remote control device, but the Lemmings find another one.
Series 3
A rock fault releases steam that propels the Lemmings high into the sky.
Grizzy snares a swordfish, but the Lemmings lure it out to sea. The cabin starts to slide.
Series 4
Grizzy finds a compass that indicates the direction of one's own desires.
The Lemmings catch a grasshopper that can give you whatever your heart desires.
Grizzy and the Lemmings use a frog with hypnotising powers.
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